The thing that generally distinguishes a game from a book or film in terms of storytelling is that the reader is moving around a kind of textual landscape. Espen Aarseth makes this point in his book Cybertext by coining the term "ergodics," which suggests a kind of physical story. While the meaning of a linear story can vary depending on the reader based on what details they notice or forget, in a video game large portions of the story can only be discovered if the reader specifically seeks them out. One of the best games to really explore and emphasize this strength is Hitman: Each level works like an ergodic vignette, a space with numerous possibilities that players can explore and discover new layers with each session. You play as an assassin who must infiltrate an area and eliminate a target.
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